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Mouse

The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.

Every page object has its own Mouse, accessible with Page.Mouse.

await Page.Mouse.MoveAsync(0, 0);
await Page.Mouse.DownAsync();
await Page.Mouse.MoveAsync(0, 100);
await Page.Mouse.MoveAsync(100, 100);
await Page.Mouse.MoveAsync(100, 0);
await Page.Mouse.MoveAsync(0, 0);
await Page.Mouse.UpAsync();

Methods

ClickAsync

Added before v1.9 mouse.ClickAsync

Shortcut for Mouse.MoveAsync(), Mouse.DownAsync(), Mouse.UpAsync().

Usage

await Mouse.ClickAsync(x, y, options);

Arguments

  • x [float]#

    X coordinate relative to the main frame's viewport in CSS pixels.

  • y [float]#

    Y coordinate relative to the main frame's viewport in CSS pixels.

  • options MouseClickOptions? (optional)

    • Button enum MouseButton { Left, Right, Middle }? (optional)#

      Defaults to left.

    • ClickCount int? (optional)#

      defaults to 1. See UIEvent.detail.

    • Delay [float]? (optional)#

      Time to wait between mousedown and mouseup in milliseconds. Defaults to 0.

Returns


DblClickAsync

Added before v1.9 mouse.DblClickAsync

Shortcut for Mouse.MoveAsync(), Mouse.DownAsync(), Mouse.UpAsync(), Mouse.DownAsync() and Mouse.UpAsync().

Usage

await Mouse.DblClickAsync(x, y, options);

Arguments

  • x [float]#

    X coordinate relative to the main frame's viewport in CSS pixels.

  • y [float]#

    Y coordinate relative to the main frame's viewport in CSS pixels.

  • options MouseDblClickOptions? (optional)

    • Button enum MouseButton { Left, Right, Middle }? (optional)#

      Defaults to left.

    • Delay [float]? (optional)#

      Time to wait between mousedown and mouseup in milliseconds. Defaults to 0.

Returns


DownAsync

Added before v1.9 mouse.DownAsync

Dispatches a mousedown event.

Usage

await Mouse.DownAsync(options);

Arguments

  • options MouseDownOptions? (optional)
    • Button enum MouseButton { Left, Right, Middle }? (optional)#

      Defaults to left.

    • ClickCount int? (optional)#

      defaults to 1. See UIEvent.detail.

Returns


MoveAsync

Added before v1.9 mouse.MoveAsync

Dispatches a mousemove event.

Usage

await Mouse.MoveAsync(x, y, options);

Arguments

  • x [float]#

    X coordinate relative to the main frame's viewport in CSS pixels.

  • y [float]#

    Y coordinate relative to the main frame's viewport in CSS pixels.

  • options MouseMoveOptions? (optional)

    • Steps int? (optional)#

      Defaults to 1. Sends intermediate mousemove events.

Returns


UpAsync

Added before v1.9 mouse.UpAsync

Dispatches a mouseup event.

Usage

await Mouse.UpAsync(options);

Arguments

  • options MouseUpOptions? (optional)
    • Button enum MouseButton { Left, Right, Middle }? (optional)#

      Defaults to left.

    • ClickCount int? (optional)#

      defaults to 1. See UIEvent.detail.

Returns


WheelAsync

Added in: v1.15 mouse.WheelAsync

Dispatches a wheel event. This method is usually used to manually scroll the page. See scrolling for alternative ways to scroll.

note

Wheel events may cause scrolling if they are not handled, and this method does not wait for the scrolling to finish before returning.

Usage

await Mouse.WheelAsync(deltaX, deltaY);

Arguments

  • deltaX [float]#

    Pixels to scroll horizontally.

  • deltaY [float]#

    Pixels to scroll vertically.

Returns